How 3D Game Rendering Works, A Deeper Dive: Rasterization and Ray Tracing

[ad_1] In this second part of our deeper look at 3D game rendering, we’ll be focusing what happens to the 3D world after all of the vertex processing has finished. We’ll need to dust off our math textbooks again, grapple with the geometry of frustums, and ponder the puzzle of perspectives. We’ll also take a […]